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<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Extending X for Double-Buffering, Multi-Buffering, and Stereo</title><meta name="generator" content="DocBook XSL Stylesheets V1.78.1" /><style xmlns="" type="text/css">/* * Copyright (c) 2011 Gaetan Nadon * Copyright (c) 2010, Oracle and/or its affiliates. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /* * Shared stylesheet for X.Org documentation translated to HTML format * http://www.sagehill.net/docbookxsl/UsingCSS.html * http://www.w3schools.com/css/default.asp * https://addons.mozilla.org/en-US/firefox/addon/web-developer/developers * https://addons.mozilla.org/en-US/firefox/addon/font-finder/ */ /* * The sans-serif fonts are considered more legible on a computer screen * http://dry.sailingissues.com/linux-equivalents-verdana-arial.html * */ body { font-family: "Bitstream Vera Sans", "DejaVu Sans", Tahoma, Geneva, Arial, Sans-serif; /* In support of using "em" font size unit, the w3c recommended method */ font-size: 100%; } /* * Selection: all elements requiring mono spaced fonts. * * The family names attempt to match the proportionally spaced font * family names such that the same font name is used for both. * We'd like to use Bitstream, for example, in both proportionally and * mono spaced font text. */ .command, .errorcode, .errorname, .errortype, .filename, .funcsynopsis, .function, .parameter, .programlisting, .property, .screen, .structname, .symbol, .synopsis, .type { font-family: "Bitstream Vera Sans Mono", "DejaVu Sans Mono", Courier, "Liberation Mono", Monospace; } /* * Books have a title page, a preface, some chapters and appendices, * a glossary, an index and a bibliography, in that order. * * An Article has no preface and no chapters. It has sections, appendices, * a glossary, an index and a bibliography. */ /* * Selection: book main title and subtitle */ div.book>div.titlepage h1.title, div.book>div.titlepage h2.subtitle { text-align: center; } /* * Selection: article main title and subtitle */ div.article>div.titlepage h2.title, div.article>div.titlepage h3.subtitle, div.article>div.sect1>div.titlepage h2.title, div.article>div.section>div.titlepage h2.title { text-align: center; } /* * Selection: various types of authors and collaborators, individuals or corporate * * These authors are not always contained inside an authorgroup. * They can be contained inside a lot of different parent types where they might * not be centered. * Reducing the margin at the bottom makes a visual separation between authors * We specify here the ones on the title page, others may be added based on merit. */ div.titlepage .authorgroup, div.titlepage .author, div.titlepage .collab, div.titlepage .corpauthor, div.titlepage .corpcredit, div.titlepage .editor, div.titlepage .othercredit { text-align: center; margin-bottom: 0.25em; } /* * Selection: the affiliation of various types of authors and collaborators, * individuals or corporate. */ div.titlepage .affiliation { text-align: center; } /* * Selection: product release information (X Version 11, Release 7) * * The releaseinfo element can be contained inside a lot of different parent * types where it might not be centered. * We specify here the one on the title page, others may be added based on merit. */ div.titlepage p.releaseinfo { font-weight: bold; text-align: center; } /* * Selection: publishing date */ div.titlepage .pubdate { text-align: center; } /* * The legal notices are displayed in smaller sized fonts * Justification is only supported in IE and therefore not requested. * */ .legalnotice { font-size: small; font-style: italic; } /* * For documentation having multiple licenses, the copyright and legalnotice * elements sequence cannot instantiated multiple times. * The copyright notice and license text are therefore coded inside a legalnotice * element. The role attribute on the paragraph is used to allow styling of the * copyright notice text which should not be italicized. */ p.multiLicensing { font-style: normal; font-size: medium; } /* * Selection: book or article main ToC title * A paragraph is generated for the title rather than a level 2 heading. * We do not want to select chapters sub table of contents, only the main one */ div.book>div.toc>p, div.article>div.toc>p { font-size: 1.5em; text-align: center; } /* * Selection: major sections of a book or an article * * Unlike books, articles do not have a titlepage element for appendix. * Using the selector "div.titlepage h2.title" would be too general. */ div.book>div.preface>div.titlepage h2.title, div.book>div.chapter>div.titlepage h2.title, div.article>div.sect1>div.titlepage h2.title, div.article>div.section>div.titlepage h2.title, div.book>div.appendix>div.titlepage h2.title, div.article>div.appendix h2.title, div.glossary>div.titlepage h2.title, div.index>div.titlepage h2.title, div.bibliography>div.titlepage h2.title { /* Add a border top over the major parts, just like printed books */ /* The Gray color is already used for the ruler over the main ToC. */ border-top-style: solid; border-top-width: 2px; border-top-color: Gray; /* Put some space between the border and the title */ padding-top: 0.2em; text-align: center; } /* * A Screen is a verbatim environment for displaying text that the user might * see on a computer terminal. It is often used to display the results of a command. * * http://www.css3.info/preview/rounded-border/ */ .screen { background: #e0ffff; border-width: 1px; border-style: solid; border-color: #B0C4DE; border-radius: 1.0em; /* Browser's vendor properties prior to CSS 3 */ -moz-border-radius: 1.0em; -webkit-border-radius: 1.0em; -khtml-border-radius: 1.0em; margin-left: 1.0em; margin-right: 1.0em; padding: 0.5em; } /* * Emphasis program listings with a light shade of gray similar to what * DocBook XSL guide does: http://www.sagehill.net/docbookxsl/ProgramListings.html * Found many C API docs on the web using like shades of gray. */ .programlisting { background: #F4F4F4; border-width: 1px; border-style: solid; border-color: Gray; padding: 0.5em; } /* * Emphasis functions synopsis using a darker shade of gray. * Add a border such that it stands out more. * Set the padding so the text does not touch the border. */ .funcsynopsis, .synopsis { background: #e6e6fa; border-width: 1px; border-style: solid; border-color: Gray; clear: both; margin: 0.5em; padding: 0.25em; } /* * Selection: paragraphs inside synopsis * * Removes the default browser margin, let the container set the padding. * Paragraphs are not always used in synopsis */ .funcsynopsis p, .synopsis p { margin: 0; padding: 0; } /* * Selection: variable lists, informal tables and tables * * Note the parameter name "variablelist.as.table" in xorg-xhtml.xsl * A table with rows and columns is constructed inside div.variablelist * * Set the left margin so it is indented to the right * Display informal tables with single line borders */ table { margin-left: 0.5em; border-collapse: collapse; } /* * Selection: paragraphs inside tables * * Removes the default browser margin, let the container set the padding. * Paragraphs are not always used in tables */ td p { margin: 0; padding: 0; } /* * Add some space between the left and right column. * The vertical alignment helps the reader associate a term * with a multi-line definition. */ td, th { padding-left: 1.0em; padding-right: 1.0em; vertical-align: top; } .warning { border: 1px solid red; background: #FFFF66; padding-left: 0.5em; } </style></head><body><div class="book"><div class="titlepage"><div><div><h1 class="title"><a id="multibuf"></a>Extending X for Double-Buffering, Multi-Buffering, and Stereo</h1></div><div><div class="authorgroup"><div class="othercredit"><h3 class="othercredit"><span class="firstname">Jeffrey</span> <span class="surname">Friedberg</span></h3></div><div class="othercredit"><h3 class="othercredit"><span class="firstname">Larry</span> <span class="surname">Seiler</span></h3></div><div class="othercredit"><h3 class="othercredit"><span class="firstname">Jeff</span> <span class="surname">Vroom</span></h3></div></div></div><div><p class="releaseinfo">X Version 11, Release 7.7</p></div><div><p class="releaseinfo">Version 3.3</p></div><div><p class="copyright">Copyright © 1989 Digital Equipment Corporation</p></div><div><div class="legalnotice"><a id="idp52936640"></a><p> Permission to use, copy, modify, and distribute this documentation for any purpose and without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. Digital Equipment Corporation makes no representations about the suitability for any purpose of the information in this document. This documentation is provided "as is" without express or implied warranty. This document is subject to change. </p></div></div><div><div class="legalnotice"><a id="idp53273712"></a><p class="multiLicensing">Copyright © 1989, 1994 X Consortium</p><p> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ``Software''), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: </p><p> The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. </p><p> THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. </p><p> Except as contained in this notice, the name of the X Consortium shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from the X Consortium. </p><p>X Window System is a trademark of The OpenGroup.</p></div></div></div><hr /></div><div class="toc"><p><strong>Table of Contents</strong></p><dl class="toc"><dt><span class="preface"><a href="#idp50890704">Warning</a></span></dt><dt><span class="chapter"><a href="#Introduction">1. Introduction</a></span></dt><dt><span class="chapter"><a href="#Goals">2. Goals</a></span></dt><dt><span class="chapter"><a href="#Image_Buffers">3. Image Buffers</a></span></dt><dt><span class="chapter"><a href="#New_Requests">4. New Requests</a></span></dt><dt><span class="chapter"><a href="#Attributes">5. Attributes</a></span></dt><dt><span class="chapter"><a href="#Events">6. Events</a></span></dt><dt><span class="chapter"><a href="#Errors">7. Errors</a></span></dt><dd><dl><dt><span class="sect1"><a href="#Buffer_2">Buffer</a></span></dt><dt><span class="sect1"><a href="#Double_Buffering_Normal_Windows">Double-Buffering Normal Windows</a></span></dt><dt><span class="sect1"><a href="#Multi_Buffering_Normal_Windows">Multi-Buffering Normal Windows</a></span></dt><dt><span class="sect1"><a href="#Stereo_Windows">Stereo Windows</a></span></dt><dt><span class="sect1"><a href="#Single_Buffered_Stereo_Windows">Single-Buffered Stereo Windows</a></span></dt><dt><span class="sect1"><a href="#Double_Buffering_Stereo_Windows">Double-Buffering Stereo Windows</a></span></dt><dt><span class="sect1"><a href="#Multi_Buffering_Stereo_Windows">Multi-Buffering Stereo Windows</a></span></dt><dt><span class="sect1"><a href="#Protocol_Encoding">Protocol Encoding</a></span></dt></dl></dd><dt><span class="chapter"><a href="#TYPES">8. TYPES</a></span></dt><dt><span class="chapter"><a href="#EVENTS_2">9. EVENTS</a></span></dt><dt><span class="chapter"><a href="#ERRORS_2">10. ERRORS</a></span></dt><dt><span class="chapter"><a href="#Requests">11. REQUESTS</a></span></dt></dl></div><div class="preface"><div class="titlepage"><div><div><h1 class="title"><a id="idp50890704"></a>Warning</h1></div></div></div><div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Warning</h3><p> The <span class="emphasis"><em>Multi-Buffering</em></span> extension described here was a draft standard of the X Consortium prior to Release 6.1. It has been superseded by the Double Buffer Extension (DBE). DBE is an X Consortium Standard as of Release 6.1. </p></div></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="Introduction"></a>Chapter 1. Introduction</h1></div></div></div><p> Several proposals have been written that address some of the issues surrounding the support of double-buffered, multi-buffered, and stereo windows in the X Window System: </p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p> <span class="emphasis"><em>Extending X for Double-Buffering,</em></span> Jeffrey Friedberg, Larry Seiler, Randi Rost. </p></li><li class="listitem"><p> <span class="emphasis"><em>(Proposal for) Double-Buffering Extensions</em></span>, Jeff Vroom. </p></li><li class="listitem"><p> <span class="emphasis"><em>An Extension to X.11 for Displays with Multiple Buffers,</em></span> David S.H. Rosenthal. </p></li><li class="listitem"><p> <span class="emphasis"><em>A Multiple Buffering/Stereo Proposal</em></span>, Mark Patrick. </p></li></ul></div><p> The authors of this proposal have tried to unify the above documents to yield a proposal that incorporates support for double-buffering, multi-buffering, and stereo in a way that is acceptable to all concerned. </p></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="Goals"></a>Chapter 2. Goals</h1></div></div></div><p> Clients should be able to: </p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p> Associate multiple buffers with a window. </p></li><li class="listitem"><p> Paint in any buffer associated with a window. </p></li><li class="listitem"><p> Display any buffer associated with a window. </p></li><li class="listitem"><p> Display a series of buffers in a window in rapid succession to achieve a <span class="emphasis"><em>smooth</em></span> animation. </p></li><li class="listitem"><p> Request simultaneous display of different buffers in different windows. </p></li></ul></div><p> In addition, the extension should: </p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p> Allow existing X applications to run unchanged. </p></li><li class="listitem"><p> Support a range of implementation methods that can capitalize on existing hardware features. </p></li></ul></div></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="Image_Buffers"></a>Chapter 3. Image Buffers</h1></div></div></div><p> Normal windows are created using the standard <code class="function">CreateWindow</code> request: </p><pre class="literallayout"> CreateWindow parent : WINDOW w_id : WINDOW depth : CARD8 visual : VISUALID or CopyFromParent x, y : INT16 width, height : INT16 border_width : INT16 value_mask : BITMASK value_list : LISTofVALUE </pre><p> This request allocates a set of window attributes and a buffer into which an image can be drawn. The contents of this <span class="emphasis"><em>image buffer</em></span> will be displayed when the window is mapped to the screen. </p><p> To support double-buffering and multi-buffering, we introduce the notion that additional image buffers can be created and bound together to form groups. The following rules will apply: </p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p> All image buffers in a group will have the same visual type, depth, and geometry (ie: width and height). </p></li><li class="listitem"><p> Only one image buffer per group can be displayed at a time. </p></li><li class="listitem"><p> Draw operations can occur to any image buffer at any time. </p></li><li class="listitem"><p> Window management requests (<code class="function">MapWindow</code>, <code class="function">DestroyWindow</code>, <code class="function">ConfigureWindow</code>, etc...) affect all image buffers associated with a window. </p></li><li class="listitem"><p> Appropriate resize and exposure events will be generated for every image buffer that is affected by a window management operation. </p></li></ul></div><p> By allowing draw operations to occur on any image buffer at any time, a client could, on a multi-threaded multi-processor server, simultaneously build up images for display. To support this, each buffer must have its own resource ID. Since buffers are different than windows and pixmaps (buffers are not hierarchical and pixmaps cannot be displayed) a new resource, <code class="function">Buffer</code>, is introduced. Furthermore, a <code class="function">Buffer</code> is also a <code class="function">Drawable</code>, thus draw operations may also be performed on buffers simply by passing a buffer ID to the existing pixmap/window interface. </p><p> To allow existing X applications to work unchanged, we assume a window ID passed in a draw request, for a multi-buffered window, will be an <span class="emphasis"><em>alias</em></span> for the ID of the currently displayed image buffer. Any draw requests (eq: <code class="function">GetImage</code>) on the window will be relative to the displayed image buffer. </p><p> In window management requests, only a window ID will be accepted. Requests like <code class="function">QueryTree</code>, will continue to return only window ID's. Most events will return just the window ID. Some new events, described in a subsequent section, will return a buffer ID. </p><p> When a window has backing store the contents of the window are saved off-screen. Likewise, when the contents of an image buffer of a multi-buffer window is saved off-screen, it is said to have backing store. This applies to all image buffers, whether or not they are selected for display. </p><p> In some multi-buffer implementations, undisplayed buffers might be implemented using pixmaps. Since the contents of pixmaps exist off-screen and are not affected by occlusion, these image buffers in effect have backing store. </p><p> On the other hand, both the displayed and undisplayed image buffers might be implemented using a subset of the on-screen pixels. In this case, unless the contents of an image buffer are saved off-screen, these image buffers in effect do not have backing store. </p><p> Output to any image buffer of an unmapped multi-buffered window that does not have backing store is discarded. Output to any image buffer of a mapped multi-buffer window will be performed; however, portions of an image buffer may be occluded or clipped. </p><p> When an unmapped multi-buffered window becomes mapped, the contents of any image buffer buffer that did not have backing store is tiled with the background and zero or more exposure events are generated. If no background is defined for the window, then the screen contents are not altered and the contents of any undisplayed image buffers are undefined. If backing store was maintained for an image buffer, then no exposure events are generated. </p></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="New_Requests"></a>Chapter 4. New Requests</h1></div></div></div><p> The new request, <code class="function">CreateImageBuffers</code>, creates a group of image buffers and associates them with a normal X window: </p><pre class="literallayout"> CreateImageBuffers w_id : WINDOW buffers : LISTofBUFFER update_action : {Undefined,Background,Untouched,Copied} update_hint : {Frequent,Intermittent,Static} => number_buffers : CARD16 (Errors: Window, IDChoice, Value) </pre><p> One image buffer will be associated with each ID passed in <span class="emphasis"><em>buffers</em></span>. The first buffer of the list is referred to as buffer[0], the next buffer[1], and so on. Each buffer will have the same visual type and geometry as the window. Buffer[0] will refer to the image buffer already associated with the window ID and its contents will not be modified. The displayed image buffer attribute is set to buffer[0]. </p><p> Image buffers for the remaining ID's (buffer[1],...) are allocated. If the window is mapped, or if these image buffers have backing store, their contents will be tiled with the window background (if no background is defined, the buffer contents are undefined), and zero or more expose events will be generated for each of these buffers. The contents of an image buffer is undefined when the window is unmapped and the buffer does not have backing store. </p><p> If the window already has a group of image buffers associated with it (ie: from a previous <code class="function">CreateImageBuffers</code> request) the actions described for <code class="function">DestroyImageBuffers</code> are performed first (this will delete the association of the previous buffer ID's and their buffers as well as de-allocate all buffers except for the one already associated with the window ID). </p><p> To allow a server implementation to efficiently allocate the buffers, the total number of buffers required and the update action (how they will behave during an update) is specified "up front" in the request. If the server cannot allocate all the buffers requested, the total number of buffers actually allocated will be returned. No <code class="function">Alloc</code> errors will be generated \- buffer[0] can always be associated with the existing displayed image buffer. </p><p> For example, an application that wants to animate a short movie loop may request 64 image buffers. The server may only be able to support 16 image buffers of this type, size, and depth. The application can then decide 16 buffers is sufficient and may truncate the movie loop, or it may decide it really needs 64 and will free the buffers and complain to the user. </p><p> One might be tempted to provide a request that inquires whether <span class="emphasis"><em>n</em></span> buffers of a particular type, size, and depth <span class="emphasis"><em>could</em></span> be allocated. But if the query is decoupled from the actual allocation, another client could sneak in and take the buffers before the original client has allocated them. </p><p> While any buffer of a group can be selected for display, some applications may display buffers in a predictable order (ie: the movie loop application). The <span class="emphasis"><em>list order</em></span> (buffer[0], buffer[1], ...) will be used as a hint by the server as to which buffer will be displayed next. A client displaying buffers in this order may see a performance improvement. </p><p> <span class="emphasis"><em>update_action</em></span> indicates what should happen to a previously displayed buffer when a different buffer becomes displayed. Possible actions are: </p><div class="variablelist"><table border="0" class="variablelist"><colgroup><col align="left" valign="top" /><col /></colgroup><tbody><tr><td><p><span class="term">Undefined</span></p></td><td><p> The contents of the buffer that was last displayed will become undefined after the update. This is the most efficient action since it allows the implementation to trash the contents of the buffer if it needs to. </p></td></tr><tr><td><p><span class="term">Background</span></p></td><td><p> The contents of the buffer that was last displayed will be set to the background of the window after the update. The background action allows devices to use a fast clear capability during an update. </p></td></tr><tr><td><p><span class="term">Untouched</span></p></td><td><p> The contents of the buffer that was last displayed will be untouched after the update. Used primarily when cycling through images that have already been drawn. </p></td></tr><tr><td><p><span class="term">Copied</span></p></td><td><p> The contents of the buffer that was last displayed will become the same as those that are being displayed after the update. This is useful when incrementally adding to an image. </p></td></tr></tbody></table></div><p> <span class="emphasis"><em>update_hint</em></span> indicates how often the client will request a different buffer to be displayed. This hint will allow smart server implementations to choose the most efficient means to support a multi-buffered window based on the current need of the application (dumb implementations may choose to ignore this hint). Possible hints are: </p><div class="variablelist"><table border="0" class="variablelist"><colgroup><col align="left" valign="top" /><col /></colgroup><tbody><tr><td><p><span class="term">Frequent</span></p></td><td><p> An animation or movie loop is being attempted and the fastest, most efficient means for multi-buffering should be employed. </p></td></tr><tr><td><p><span class="term">Intermittent</span></p></td><td><p> The displayed image will be changed every so often. This is common for images that are displayed at a rate slower than a second. For example, a clock that is updated only once a minute. </p></td></tr><tr><td><p><span class="term">Static</span></p></td><td><p> The displayed image buffer will not be changed any time soon. Typically set by an application whenever there is a pause in the animation. </p></td></tr></tbody></table></div><p> To display an image buffer the following request can be used: </p><pre class="literallayout"> DisplayImageBuffers buffers : LISTofBUFFER min_delay : CARD16 max_delay : CARD16 (Errors: Buffer, Match) </pre><p> The image buffers listed will become displayed as simultaneously as possible and the update action, bound at <code class="function">CreateImageBuffers</code> time, will be performed. </p><p> A list of buffers is specified to allow the server to efficiently change the display of more than one window at a time (ie: when a global screen swap method is used). Attempting to simultaneously display multiple image buffers from the same window is an error (<code class="function">Match</code>) since it violates the rule that only one image buffer per group can be displayed at a time. </p><p> If a specified buffer is already displayed, any delays and update action will still be performed for that buffer. In this instance, only the update action of <span class="emphasis"><em>Background</em></span> (and possibly <span class="emphasis"><em>Undefined</em></span>) will have any affect on the contents of the displayed buffer. These semantics allow an animation application to successfully execute even when there is only a single buffer available for a window. </p><p> When a <code class="function">DisplayImageBuffers</code> request is made to an unmapped multi-buffered window, the effect of the update action depends on whether the image buffers involved have backing store. When the target of the update action is an image buffer that does not have backing store, output is discarded. When the target image buffer does have backing store, the update is performed; however, when the source of the update is an image buffer does not have backing store (as in the case of update action <span class="emphasis"><em>Copied</em></span>), the contents of target image buffer will become undefined. </p><p> <span class="emphasis"><em>min_delay</em></span> and <span class="emphasis"><em>max_delay</em></span> put a bound on how long the server should wait before processing the display request. For each of the windows to be updated by this request, at least <span class="emphasis"><em>min_delay</em></span> milli-seconds should elapse since the last time any of the windows were updated; conversely, no window should have to wait more than <span class="emphasis"><em>max_delay</em></span> milli-seconds before being updated. </p><p> <span class="emphasis"><em>min_delay</em></span> allows an application to <span class="emphasis"><em>slow down</em></span> an animation or movie loop so that it appears synchronized at a rate the server can support given the current load. For example, a <span class="emphasis"><em>min_delay</em></span> of 100 indicates the server should wait at least 1/10 of a second since the last time any of the windows were updated. A <span class="emphasis"><em>min_delay</em></span> of zero indicates no waiting is necessary. </p><p> <span class="emphasis"><em>max_delay</em></span> can be thought of as an additional delay beyond <span class="emphasis"><em>min_delay</em></span> the server is allowed to wait to facilitate such things as efficient update of multiple windows. If <span class="emphasis"><em>max_delay</em></span> would require an update before <span class="emphasis"><em>min_delay</em></span> is satisfied, then the server should process the display request as soon as the <span class="emphasis"><em>min_delay</em></span> requirement is met. A typical value for <span class="emphasis"><em>max_delay</em></span> is zero. </p><p> To implement the above functionality, the time since the last update by a <code class="function">DisplayImageBuffers</code> request for each multi-buffered window needs to be saved as state by the server. The server may delay execution of the <code class="function">DisplayImageBuffers</code> request until the appropriate time (e.g. by requeuing the request after computing the timeout); however, the entire request must be processed in one operation. Request execution indivisibility must be maintained. When a server is implemented with internal concurrency, the extension must adhere to the same concurrency semantics as those defined for the core protocol. </p><p> To explicitly clear a rectangular area of an image buffer to the window background, the following request can be used: </p><pre class="literallayout"> ClearImageBufferArea buffer : BUFFER x, y : INT16 w, h : CARD16 exposures : BOOL (Errors: Buffer, Value) </pre><p> Like the X <code class="function">ClearArea</code> request, <span class="emphasis"><em>x</em></span> and <span class="emphasis"><em>y</em></span> are relative to the window's origin and specify the upper-left corner of the rectangle. If <span class="emphasis"><em>width</em></span> is zero, it is replaced with the current window width minus <span class="emphasis"><em>x</em></span>. If <span class="emphasis"><em>height</em></span> is zero it is replaced with the current window height minus <span class="emphasis"><em>y</em></span>. If the window has a defined background tile, the rectangle is tiled with a plane mask of all ones, a function of <span class="emphasis"><em>Copy</em></span>, and a subwindow-mode of <span class="emphasis"><em>ClipByChildren</em></span>. If the window has background <span class="emphasis"><em>None</em></span>, the contents of the buffer are not changed. In either case, if <span class="emphasis"><em>exposures</em></span> is true, then one or more exposure events are generated for regions of the rectangle that are either visible or are being retained in backing store. </p><p> The group of image buffers allocated by a <code class="function">CreateImageBuffers</code> request can be destroyed with the following request: </p><pre class="literallayout"> DestroyImageBuffers w_id : WINDOW (Error: Window) </pre><p> The association between the buffer ID's and their corresponding image buffers are deleted. Any image buffers not selected for display are de-allocated. If the window is not multi-buffered, the request is ignored. </p></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="Attributes"></a>Chapter 5. Attributes</h1></div></div></div><p> The following attributes will be associated with each window that is multi-buffered: </p><pre class="literallayout"> displayed_buffer : CARD16 update_action : {Undefined,Background,Untouched,Copied} update_hint : {Frequent,Intermittent,Static} window_mode : {Mono,Stereo} buffers : LISTofBUFFER </pre><p> <span class="emphasis"><em>displayed_buffer</em></span> is set to the <span class="emphasis"><em>index</em></span> of the currently displayed image buffer (for stereo windows, this will be the index of the left buffer \- the index of the right buffer is simply <span class="emphasis"><em>index</em></span>+1). <span class="emphasis"><em>window_mode</em></span> indicates whether this window is <span class="emphasis"><em>Mono</em></span> or <span class="emphasis"><em>Stereo</em></span>. The ID for each buffer associated with the window is recorded in the <span class="emphasis"><em>buffers</em></span> list. The above attributes can be queried with the following request: </p><pre class="literallayout"> GetMultiBufferAttributes w_id : WINDOW => displayed_buffer : CARD16 update_action : {Undefined,Background,Untouched,Copied} update_hint : {Frequent,Intermittent,Static} window_mode : {Mono,Stereo} buffers : LISTofBUFFER (Errors: Window, Access, Value) </pre><p> If the window is not multi-buffered, a <code class="function">Access</code> error will be generated. The only multi-buffer attribute that can be explicitly set is <span class="emphasis"><em>update_hint</em></span>. Rather than have a specific request to set this attribute, a generic set request is provided to allow for future expansion: </p><pre class="literallayout"> SetMultiBufferAttributes w_id : WINDOW value_mask : BITMASK value_list : LISTofVALUE (Errors: Window, Match, Value) </pre><p> If the window is not multi-buffered, a <code class="function">Match</code> error will be generated. The following attributes are maintained for each buffer of a multi-buffered window: </p><pre class="literallayout"> window : WINDOW event_mask : SETofEVENT index : CARD16 side : {Mono,Left,Right} </pre><p> <span class="emphasis"><em>window</em></span> indicates the window this buffer is associated with. <span class="emphasis"><em>event_mask</em></span> specifies which events, relevant to buffers, will be sent back to the client via the associated buffer ID (initially no events are selected). <span class="emphasis"><em>index</em></span> is the list position (0, 1, ...) of the buffer. <span class="emphasis"><em>side</em></span> indicates whether this buffer is associated with the left side or right side of a stereo window. For non-stereo windows, this attribute will be set to <span class="emphasis"><em>Mono</em></span>. These attributes can be queried with the following request: </p><pre class="literallayout"> GetBufferAttributes buffer : BUFFER => window : WINDOW event_mask : SETofEVENT index : CARD16 side : {Mono,Left,Right} (Errors: Buffer, Value) </pre><p> The only buffer attribute that can be explicitly set is <span class="emphasis"><em>event_mask</em></span>. The only events that are valid are <code class="function">Expose</code> and the new <code class="function">ClobberNotify</code> and <code class="function">UpdateNotify</code> event (see Events section below). A <code class="function">Value</code> error will be generated if an event not selectable for a buffer is specified in an event mask. Rather than have a specific request to set this attribute, a generic set request is provided to allow for future expansion: </p><pre class="literallayout"> SetBufferAttributes buffer : BUFFER value_mask : BITMASK value_list : LISTofVALUE (Errors: Buffer, Value) </pre><p> Clients may want to query the server about basic multi-buffer and stereo capability on a per screen basis. The following request returns a large list of information that would most likely be read once by Xlib for each screen, and used as a data base for other Xlib queries: </p><pre class="literallayout"> GetBufferInfo root : WINDOW => info : LISTofSCREEN_INFO </pre><p> Where <code class="function">SCREEN_INFO</code> and <code class="function">BUFFER_INFO</code> are defined as: </p><pre class="literallayout"> SCREEN_INFO : [ normal_info : LISTofBUFFER_INFO, stereo_info : LISTofBUFFER_INFO ] BUFFER_INFO : [ visual : VISUALID, max_buffers : CARD16, depth : CARD8 ] </pre><p> Information regarding multi-buffering of normal (mono) windows is returned in the <span class="emphasis"><em>normal_info</em></span> list. The <span class="emphasis"><em>stereo_info</em></span> list contains information about stereo windows. If the <span class="emphasis"><em>stereo_info</em></span> list is empty, stereo windows are not supported on the screen. If <span class="emphasis"><em>max_buffers</em></span> is zero, the maximum number of buffers for the depth and visual is a function of the size of the created window and current memory limitations. </p><p> The following request returns the major and minor version numbers of this extension: </p><pre class="literallayout"> GetBufferVersion => major_number : CARD8 minor_number : CARD8 </pre><p> The version numbers are an escape hatch in case future revisions of the protocol are necessary. In general, the major version would increment for incompatible changes, and the minor version would increment for small upward compatible changes. Barring changes, the major version will be 1, and the minor version will be 1. </p></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="Events"></a>Chapter 6. Events</h1></div></div></div><p> All events normally generated for single-buffered windows are also generated for multi-buffered windows. Most of these events (ie: <code class="function">ConfigureNotify</code>) will only be generated for the window and not for each buffer. These events will return a window ID. </p><p> <code class="function">Expose</code> events will be generated for both the window and any buffer affected. When this event is generated for a buffer, the same event structure will be used but a buffer ID is returned instead of a window ID. Clients, when processing these events, will know whether an ID returned in an event structure is for a window or a buffer by comparing the returned ID to the ones returned when the window and buffer were created. </p><p> <code class="function">GraphicsExposure</code> and <code class="function">NoExposure</code> are generated using whatever ID is specified in the graphics operation. If a window ID is specified, the event will contain the window ID. If a buffer ID is specified, the event will contain the buffer ID. </p><p> In some implementations, moving a window over a multi-buffered window may cause one or more of its buffers to get overwritten or become unwritable. To allow a client drawing into one of these buffers the opportunity to stop drawing until some portion of the buffer is writable, the following event is added: </p><pre class="literallayout"> ClobberNotify buffer : BUFFER state : {Unclobbered,PartiallyClobbered,FullyClobbered} </pre><p> The <code class="function">ClobberNotify</code> event is reported to clients selecting <span class="emphasis"><em>ClobberNotify</em></span> on a buffer. When a buffer that was fully or partially clobbered becomes unclobbered, an event with <span class="emphasis"><em>Unclobbered</em></span> is generated. When a buffer that was unclobbered becomes partially clobbered, an event with <span class="emphasis"><em>PartiallyClobbered</em></span> is generated. When a buffer that was unclobbered or partially clobbered becomes fully clobbered, an event with <span class="emphasis"><em>FullyClobbered</em></span> is generated. </p><p> <code class="function">ClobberNotify</code> events on a given buffer are generated before any <code class="function">Expose</code> events on that buffer, but it is not required that all <code class="function">ClobberNotify</code> events on all buffers be generated before all <code class="function">Expose</code> events on all buffers. </p><p> The ordering of <code class="function">ClobberNotify</code> events with respect to <code class="function">VisibilityNotify</code> events is not constrained. </p><p> If multiple buffers were used as an image FIFO between an image server and the X display server, then the FIFO manager would like to know when a buffer that was previously displayed, has been undisplayed and updated, as the side effect of a <code class="function">DisplayImageBuffers</code> request. This allows the FIFO manager to load up a future frame as soon as a buffer becomes available. To support this, the following event is added: </p><pre class="literallayout"> UpdateNotify buffer : BUFFER </pre><p> The <code class="function">UpdateNotify</code> event is reported to clients selecting <span class="emphasis"><em>UpdateNotify</em></span> on a buffer. Whenever a buffer becomes <span class="emphasis"><em>updated</em></span> (e.g. its update action is performed as part of a <code class="function">DisplayImageBuffers</code> request), an <code class="function">UpdateNotify</code> event is generated. </p></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="Errors"></a>Chapter 7. Errors</h1></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl class="toc"><dt><span class="sect1"><a href="#Buffer_2">Buffer</a></span></dt><dt><span class="sect1"><a href="#Double_Buffering_Normal_Windows">Double-Buffering Normal Windows</a></span></dt><dt><span class="sect1"><a href="#Multi_Buffering_Normal_Windows">Multi-Buffering Normal Windows</a></span></dt><dt><span class="sect1"><a href="#Stereo_Windows">Stereo Windows</a></span></dt><dt><span class="sect1"><a href="#Single_Buffered_Stereo_Windows">Single-Buffered Stereo Windows</a></span></dt><dt><span class="sect1"><a href="#Double_Buffering_Stereo_Windows">Double-Buffering Stereo Windows</a></span></dt><dt><span class="sect1"><a href="#Multi_Buffering_Stereo_Windows">Multi-Buffering Stereo Windows</a></span></dt><dt><span class="sect1"><a href="#Protocol_Encoding">Protocol Encoding</a></span></dt></dl></div><p> The following error type has been added to support this extension: </p><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Buffer_2"></a>Buffer</h2></div></div></div><p> A value for a BUFFER argument does not name a defined BUFFER. </p></div><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Double_Buffering_Normal_Windows"></a>Double-Buffering Normal Windows</h2></div></div></div><p> The following pseudo-code fragment illustrates how to create and display a double-buffered image: </p><pre class="literallayout"> /* * Create a normal window */ CreateWindow( W, ... ) /* * Create two image buffers. Assume after display, buffer * contents become "undefined". Assume we will "frequently" * update the display. Abort if we don't get two buffers, */ n = CreateImageBuffers( W, [B0,B1], Undefined, Frequent ) if (n != 2) <abort> /* * Map window to the screen */ MapWindow( W ) /* * Draw images using alternate buffers, display every * 1/10 of a second. Note we draw B1 first so it will * "pop" on the screen */ while animating { <draw picture using B1> DisplayImageBuffers( [B1], 100, 0 ) <draw picture using B0> DisplayImageBuffers( [B0], 100, 0 ) } /* * Strip image buffers and leave window with * contents of last displayed image buffer. */ DestroyImageBuffers( W ) </pre></div><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Multi_Buffering_Normal_Windows"></a>Multi-Buffering Normal Windows</h2></div></div></div><p> Multi-buffered images are also supported by these requests. The following pseudo-code fragment illustrates how to create a a multi-buffered image and cycle through the images to simulate a movie loop: </p><pre class="literallayout"> /* * Create a normal window */ CreateWindow( W, ... ) /* * Create 'N' image buffers. Assume after display, buffer * contents are "untouched". Assume we will "frequently" * update the display. Abort if we don't get all the buffers. */ n = CreateImageBuffers( W, [B0,B1,...,B(N-1)], Untouched, Frequent ) if (n != N) <abort> /* * Map window to screen */ MapWindow( W ) /* * Draw each frame of movie one per buffer */ foreach frame <draw frame using B(i)> /* * Cycle through frames, one frame every 1/10 of a second. */ while animating { foreach frame DisplayImageBuffers( [B(i)], 100, 0 ) } </pre></div><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Stereo_Windows"></a>Stereo Windows</h2></div></div></div><p> <span class="emphasis"><em>How</em></span> stereo windows are supported on a server is implementation dependent. A server may contain specialized hardware that allows left and right images to be toggled at field or frame rates. The stereo affect may only be perceived with the aid of special viewing glasses. The <span class="emphasis"><em>display</em></span> of a stereo picture should be independent of how often the contents of the picture are <span class="emphasis"><em>updated</em></span> by an application. Double and multi-buffering of images should be possible regardless of whether the image is displayed normally or in stereo. </p><p> To achieve this goal, a simple extension to normal windows is suggested. Stereo windows are just like normal windows except the displayed image is made up of a left image buffer and a right image buffer. To create a stereo window, a client makes the following request: </p><pre class="literallayout"> CreateStereoWindow parent : WINDOW w_id : WINDOW left, right : BUFFER depth : CARD8 visual : VISUALID or CopyFromParent x, y : INT16 width, height : INT16 border_width : INT16 value_mask : BITMASK value_list : LISTofVALUE (Errors: Alloc, Color, Cursor, Match, Pixmap, Value, Window) </pre><p> This request, modeled after the <code class="function">CreateWindow</code> request, adds just two new parameters: <span class="emphasis"><em>left</em></span> and <span class="emphasis"><em>right</em></span>. For stereo, it is essential that one can distinguish whether a draw operation is to occur on the left image or right image. While an internal mode could have been added to achieve this, using two buffer ID's allows clients to simultaneously build up the left and right components of a stereo image. These ID's always refer to (are an alias for) the left and right image buffers that are currently <span class="emphasis"><em>displayed</em></span>. </p><p> Like normal windows, the window ID is used whenever a window management operation is to be performed. Window queries would also return this window ID (eg: <code class="function">QueryTree</code>) as would most events. Like the window ID, the left and right buffer ID's each have their own event mask. They can be set and queried using the <code class="function">Set/GetBufferAttributes</code> requests. </p><p> Using the window ID of a stereo window in a draw request (eg: <code class="function">GetImage</code>) results in pixels that are <span class="emphasis"><em>undefined</em></span>. Possible semantics are that both left and right images get drawn, or just a single side is operated on (existing applications will have to be re-written to explicitly use the left and right buffer ID's in order to successfully create, fetch, and store stereo images). </p><p> Having an explicit <code class="function">CreateStereoWindow</code> request is helpful in that a server implementation will know from the onset whether a stereo window is desired and can return appropriate status to the client if it cannot support this functionality. </p><p> Some hardware may support separate stereo and non-stereo modes, perhaps with different vertical resolutions. For example, the vertical resolution in stereo mode may be half that of non-stereo mode. Selecting one mode or the other must be done through some means outside of this extension (eg: by providing a separate screen for each hardware display mode). The screen attributes (ie: x/y resolution) for a screen that supports normal windows, may differ from a screen that supports stereo windows; however, all windows, regardless of type, displayed on the same screen must have the same screen attributes (ie: pixel aspect ratio). </p><p> If a screen that supports stereo windows also supports normal windows, then the images presented to the left and right eyes for normal windows should be the same (ie: have no stereo offset). </p></div><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Single_Buffered_Stereo_Windows"></a>Single-Buffered Stereo Windows</h2></div></div></div><p> The following shows how to create and display a single-buffered stereo image: </p><pre class="literallayout"> /* * Create the stereo window, map it the screen, * and draw the left and right images */ CreateStereoWindow( W, L, R, ... ) MapWindow( W ) <draw picture using L,R> </pre></div><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Double_Buffering_Stereo_Windows"></a>Double-Buffering Stereo Windows</h2></div></div></div><p> Additional image buffers may be added to a stereo window to allow double or multi-buffering of stereo images. Simply use the the <code class="function">CreateImageBuffers</code> request. Even numbered buffers (0,2,...) will be left buffers. Odd numbered buffers (1,3,...) will be right buffers. Displayable stereo images are formed by consecutive left/right pairs of image buffers. For example, (buffer[0],buffer[1]) form the first displayable stereo image; (buffer[2],buffer[3]) the next; and so on. </p><p> The <code class="function">CreateImageBuffers</code> request will only create pairs of left and right image buffers for stereo windows. By always pairing left and right image buffers together, implementations might be able to perform some type of optimization. If an odd number of buffers is specified, a <code class="function">Value</code> error is generated. All the rules mentioned at the start of this proposal still apply to the image buffers supported by a stereo window. </p><p> To display a image buffer pair of a multi-buffered stereo image, either the left buffer ID or right buffer ID may be specified in a <code class="function">DisplayImageBuffers</code> request, but not both. </p><p> To double-buffer a stereo window: </p><pre class="literallayout"> /* * Create stereo window and map it to the screen */ CreateStereoWindow( W, L, R, ... ) /* * Create two pairs of image buffers. Assume after display, * buffer contents become "undefined". Assume we will "frequently" * update the display. Abort if we did get all the buffers. */ n = CreateImageBuffers( W, [L0,R0,L1,R1], Undefined, Frequently ) if (n != 4) <abort> /* * Map window to the screen */ MapWindow( W ) /* * Draw images using alternate buffers, * display every 1/10 of a second. */ while animating { <draw picture using L1,R1> DisplayImageBuffers( [L1], 100, 0 ) <draw picture using L0,R0> DisplayImageBuffers( [L0], 100, 0 ) } </pre></div><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Multi_Buffering_Stereo_Windows"></a>Multi-Buffering Stereo Windows</h2></div></div></div><p> To cycle through <span class="emphasis"><em>N</em></span> stereo images: </p><pre class="literallayout"> /* * Create stereo window */ CreateStereoWindow( W, L, R, ... ) /* * Create N pairs of image buffers. Assume after display, * buffer contents are "untouched". Assume we will "frequently" * update the display. Abort if we don't get all the buffers. */ n = CreateImageBuffers( W, [L0,R0,...,L(N-1),R(N-1)], Untouched, Frequently ) if (n != N*2) <abort> /* * Map window to screen */ MapWindow( W ) /* * Draw the left and right halves of each image */ foreach stereo image <draw picture using L(i),R(i)> /* * Cycle through images every 1/10 of a second */ while animating { foreach stereo image DisplayImageBuffers( [L(i)], 100, 0 ) } </pre></div><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Protocol_Encoding"></a>Protocol Encoding</h2></div></div></div><p> The official name of this extension is "Multi-Buffering". When this string passed to <code class="function">QueryExtension</code> the information returned should be interpreted as follows: </p><div class="variablelist"><table border="0" class="variablelist"><colgroup><col align="left" valign="top" /><col /></colgroup><tbody><tr><td><p><span class="term">major-opcode</span></p></td><td><p> Specifies the major opcode of this extension. The first byte of each extension request should specify this value. </p></td></tr><tr><td><p><span class="term">first-event</span></p></td><td><p> Specifies the code that will be returned when <code class="function">ClobberNotify</code> events are generated. </p></td></tr><tr><td><p><span class="term">first-error</span></p></td><td><p> Specifies the code that will be returned when <code class="function">Buffer</code> errors are generated. </p></td></tr></tbody></table></div><p> The following sections describe the protocol encoding for this extension. </p></div></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="TYPES"></a>Chapter 8. TYPES</h1></div></div></div><pre class="literallayout"> BUFFER_INFO 4 VISUALID visual 2 CARD16 max-buffers 1 CARD8 depth 1 unused </pre><pre class="literallayout"> SETofBUFFER_EVENT #x00008000 Exposure #x02000000 ClobberNotify #x04000000 UpdateNotify </pre></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="EVENTS_2"></a>Chapter 9. EVENTS</h1></div></div></div><pre class="literallayout"> <code class="function">ClobberNotify</code> 1 see <span class="emphasis"><em>first-event</em></span> code 1 unused 2 CARD16 sequence number 4 BUFFER buffer 1 state 0 Unclobbered 1 PartiallyClobbered 2 FullyClobbered 23 unused </pre><pre class="literallayout"> <code class="function">UpdateNotify</code> 1 <span class="emphasis"><em>first-event</em></span>+1 code 1 unused 2 CARD16 sequence number 4 BUFFER buffer 24 unused </pre></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="ERRORS_2"></a>Chapter 10. ERRORS</h1></div></div></div><pre class="literallayout"> <code class="function">Buffer</code> 1 0 Error 1 see <span class="emphasis"><em>first-error</em></span> code 2 CARD16 sequence number 4 CARD32 bad resource id 2 CARD16 minor-opcode 1 CARD8 major-opcode 21 unused </pre></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="Requests"></a>Chapter 11. REQUESTS</h1></div></div></div><pre class="literallayout"> <code class="function">GetBufferVersion</code> 1 see <span class="emphasis"><em>major-opcode</em></span> major-opcode 1 0 minor-opcode 2 1 request length -> 1 1 Reply 1 unused 2 CARD16 sequencenumber 4 0 reply length 1 CARD8 majorversion number 1 CARD8 minorversion number 22 unused <code class="function">CreateImageBuffers</code> 1 see <span class="emphasis"><em>major-opcode</em></span> major-opcode 1 1 minor-opcode 2 3+n requestlength 4 WINDOW wid 1 update-action 0 Undefined 1 Background 2 Untouched 3 Copied 1 update-hint 0 Frequent 1 Intermittent 2 Static 2 unused 4n LISTofBUFFER buffer-list -> 1 1 Reply 1 unused 2 CARD16 sequencenumber 4 0 reply length 2 CARD16 number-buffers 22 unused <code class="function">DestroyImageBuffers</code> 1 see <span class="emphasis"><em>major-opcode</em></span> major-opcode 1 2 minor-opcode 2 2 request length 4 WINDOW wid <code class="function">DisplayImageBuffers</code> 1 see <span class="emphasis"><em>major-opcode</em></span> major-opcode 2 2+n requestlength 2 CARD16 min-delay 2 CARD16 max-delay 4n LISTofBUFFER buffer-list <code class="function">SetMultiBufferAttributes</code> 1 see <span class="emphasis"><em>major-opcode</em></span> major-opcode 1 4 minor-opcode 2 3+n requestlength 4 WINDOW wid 4 BITMASK value-mask (has n bits set to 1) #x00000001 update-hint 4n LISTofVALUE value-list VALUEs 1 update-hint 0 Frequent 1 Intermittent 2 Static <code class="function">GetMultiBufferAttributes</code> 1 see <span class="emphasis"><em>major-opcode</em></span> major-opcode 1 5 minor-opcode 2 2 request length 4 WINDOW wid ® 1 1 Reply 1 unused 2 CARD16 sequencenumber 4 n reply length 2 CARD16 displayed-buffer 1 update-action 0 Undefined 1 Background 2 Untouched 3 Copied 1 update-hint 0 Frequent 1 Intermittent 2 Static 1 window-mode 0 Mono 1 Stereo 19 unused 4n LISTofBUFFER buffer list <code class="function">SetBufferAttributes</code> 1 see <span class="emphasis"><em>major-opcode</em></span> major-opcode 1 6 minor-opcode 2 3+n requestlength 4 BUFFER buffer 4 BITMASK value-mask (has n bits set to 1) #x00000001 event-mask 4n LISTofVALUE value-list VALUEs 4 SETofBUFFER_EVENT event-mask <code class="function">GetBufferAttributes</code> 1 see <span class="emphasis"><em>major-opcode</em></span> major-opcode 1 7 minor-opcode 2 2 request length 4 BUFFER buffer -> 1 1 Reply 1 unused 2 CARD16 sequencenumber 4 0 reply length 4 WINDOW wid 4 SETofBUFFER_EVENT event-mask 2 CARD16 index 1 side 0 Mono 1 Left 2 Right 13 unused <code class="function">GetBufferInfo</code> 1 see <span class="emphasis"><em>major-opcode</em></span> major-opcode 1 8 minor-opcode 2 2 request length 4 WINDOW root ® 1 1 Reply 1 unused 2 CARD16 sequencenumber 4 2(n+m) replylength 2 n number BUFFER_INFO in normal-info 2 m number BUFFER_INFO in stereo-info 20 unused 8n LISTofBUFFER_INFO normal-info 8m LISTofBUFFER_INFO stereo-info <code class="function">CreateStereoWindow</code> 1 see <span class="emphasis"><em>major-opcode</em></span> major-opcode 1 9 minor-opcode 2 11+n requestlength 3 unused 1 CARD8 depth 4 WINDOW wid 4 WINDOW parent 4 BUFFER left 4 BUFFER right 2 INT16 x 2 INT16 y 2 CARD16 width 2 CARD16 height 2 CARD16 border-width 2 class 0 CopyFromParent 1 InputOutput 2 InputOnly 4 VISUALID visual 0 CopyFromParent 4 BITMASK value-mask (has n bits set to 1) encodings are the same as for CreateWindow 4n LISTofVALUE value-list encodings are the same as for CreateWindow <code class="function">ClearImageBufferArea</code> 1 see major-opcode major-opcode 1 10 minor-opcode 2 5 request length 4 WINDOW buffer 2 INT16 x 2 INT16 y 2 CARD16 width 2 CARD16 height 3 unused 1 BOOL exposures </pre></div></div></body></html>